Only 2 of those 4 would really impact the battle in that case. Let's assume it does fire off 4 times remember that half of those will be 'wasted' if you were already getting a 2 shot kill. Assuming that you can still get a 2 shot kill (which at the edge of your attrition isn't necessarily true) you get 16 shots in a battle in which the AO may work. Just a slight clarification of how the AO works as someone mentioned it working 1/4 of the time. You aren't saying what you consider to be 'to many troop losses' and of course are you replacing your troops after each auto battle? The age/era of your city is going to make a rather large difference in some cases as the troops you are using will impact it greatly as some ages are better than others for fighting because of the troops available (FE springs to mind and hovers). The Critical Hit bonus applies to all attacking troops, including the defending army in PvP.You aren't really giving enough information in your initial post for anyone to even try and give you an accurate answer really. A critical hit doing at least 11 damage will one-hit kill any unit, even with the morale bonus. Against rogues, they initially cannot be affected by this bonus (this goes for all no-age units), but the unit they transform into can use/get hit by this bonus. When a unit attacks another unit from the same age, it has a chance of dealing 1.5 times the expected damage (if expected damage is normally 3-6, the critical hit will do 5-9 since 3 * 1.5 = 4.5, which rounds to 5, and 6 * 1.5 = 9).Īgainst reactive armor, the critical hit will still do 1.5 times the expected damage it can normally take (so if expected damage is 4-4, a critical hit will do 6-6 damage).
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